![]() Stacks of unique items are no longer a thing. Added a side-effect from use of Glassfinger Toxin. Fixed missing text for the final Dancer job upgrade. Final Dancer job upgrade now requires Grace specialisation for Health skill. Fixed a bug where it was possible to skip a step on the route to that secret victory. A special case of a secret victory will now trigger correctly. Attempting a Heart or Moth ascension, and then turning aside to be with your beloved, will now trigger the correct ending. Spawn chance of inductions slightly reduced. Inductions (those transient thirty-second verbs that sawn Restlessness, Vitality, Dread, etc) no longer spawn new inductions in their turn. Now that Lantern and Winter influence turn into Fascination and Dread, Fascination and Dread no longer give Lantern and Winter influence when defeated. Romance: Uses of Strength no longer lets you put any old rubbish in the slot Tweaks and bumps to Mansus rewards - in particular, there are now a couple of extra ways to get Heart influence. Curses can now be defeated, although not easily. Creeping Breath Curse icon now displays correctly This is an intended change that didn't quite make it into Teresa's Update. Major change to influences they can now be harvested and upgraded in a whole bunch of combinations, and they decay slowly. Passion and Reason textbooks now work with the Lessons Learnt system Guises in Dancer now give a small advantage on the relevant expedition Visions and Despair now give a visible and audible warning when they reach 2 F or D Jealousy only triggers when romantic interest exists Elridge doesn't lose his lust: power when promoted to an Assassin Cheevos now trigger correctly for exalts, and also won't try to trigger more than once per card Laidlaw romance not intermittently in second person When Disciples or Exalted followers rebel, they become more powerful Rivals/Long in the making immediately. Detectives will have more temptations to resist if they burn the first file. ![]() When a detective defeats an independent troublemaker, a new troublemaker will appear. round-up of bug fixes and typos/contumps Defeating Fascination gives Lantern influence, defeating Despair gives Winter influence Fleeting Memories can be used again to address Fascination (not sure when that broke) some things are unique-r (eg: it should never be possible to have concurrent different versions of the same follower) fixed soft-greedy-grab bug that sometimes made the player accidentally bin off their ain true love Risen can now be renewed to keep them active longer Winter-scarred corpses are easier to raise and more powerful Corpses and Risen now retain additional aspects from life so e.g. but much easier to get, with the 'Lesson Learnt' mechanic. Skills rework: Passion, Reason and Health are now all capped fixed bug where cult formation wasn't giving HQs a larger number of highly specialised victories, and a new loss Or feed Notoriety to the Suppression Bureau in the hope they'll pursue your Rivals instead. Treat them with caution, and hope they'll come back around to your side. Set traps for them and whittle down their health. Rivals will conduct expeditions and attempt to ascend in your place. ![]() ![]() Extremely minimal Rivals implementation Followers are now romanceable (not all followers in all circumstances) They now make use of variant HQs and involve more strategy, less grind, and less luck. If you sell a lot of paintings using Reputation, you'll need to focus on quality work for a while to avoid going stale. Quality of life changes - automatically combine card stacks + new accessibility option for reading cards. We have a modding framework! (a now-official version of Lyrositor's Frangiclave Mod Manager). All detective rivals can now be recruited! PS: Chinese localisation coming this year. If you find a bug or the game is crashing on you, do let us know at. Follow us at and at on Twitter, to learn about upcoming updates and other projects in the Secret Histories setting. Changelogs added 01 August 2019 - Part I: ![]()
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