![]() ![]() I have already spoken to my team about this and we'll see what can be done about this in the future. Judging by the slightly different file size, and the fact that I can access the first few menus and the anime intro video only, this can only mean there is a difference in the file structure and/or content that results in incompatibility with our current tools, which are based on just the SLPS-02020, which somehow I managed to get to work with Disc 2 (but not yet fully tested). ![]() Also of interest, after the anime intro is over or skipped, if you don't press start, the game would normally start up an Attract Mode, but here a slim vertical line with garbled colors appeared and then the game locks up completely before we see the actual real-time gameplay video. In the past, one bad file would mean it could freeze before that, for reference. It locks up right at the end of the loading process, when the bar is full. I managed to apply the patch with success by using DeltaPatcherLite with "Checksum validation" off (go this from the Echo Night#2 readme, big thanks to them!) and I actually managed to get in-game, but the game locks up when it loads assets, in the case of a New Game this means the UPEO loading screen. Regarding the SLPS-91214, my first tests were made using the latest builds but I did as you suggested and tried applying the 1.1 patch to a personal rip of this version, MD5 checksum 30F7DCE98B6901290CB26C9BAF27268F. Yes, absolutely, we are back and going full steam ahead towards the next big release, the big one. Hopefully things can be smooth sailing from here on out, at least for the main game translation of disc 2. Additionally, it might be beneficial to have others here help you guys out by experimenting with patching it as well to see if we could get it to work some different way, or at least attempt to replicate any possible pattern to aid in debugging this (with that said, not sure if SLPS-9121x version is as available to people as 0202x one was, so might have to figure that out as well). Onto the game, were you patching 1.0 or 1.1 into SLPS-91214? Considering we did face a little bit of kerfuffle back when we were transitioning from 1.0 to 1.1, maybe its worth checking again just to be sure. ![]() I attempted to contact you when I saw the need for help you mentioned in your State of the Project 2016 post back in August, but I am glad that things managed to go well for you guys immediately after and allowed the project to pick up the pace again. Firstly, its good to finally see things back in action proper. ![]()
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